Weapon (greatsword), uncommon

A sword as tall as a man or so, between 6 and 7 ft long. Due to the sheer size of the weapon, the wielder's initiative is reduced by 2 during the start of combat. The zanbatō is mainly a shock or fear weapon used by berserkers, but is most effective in a role similar to a pike; breaking cavalry charges by stabbing a horse or its rider, or hacking the animal's legs from beneath it, or clotheslining a distracted rider from his saddle. The word "zanbatō" literally translates to "Horse Killing Sword."

When you land a hit with the zanbatō on a creature that is either mounted or is itself a mount, the rider must make a Dexterity (Animal Handling) check. The DC for this ability check equals 8 + your Strength modifier + your proficiency bonus. On a failed check, the rider is forcibly dismounted, and both the rider and the mount are knocked prone.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Melee Weapon Attack: Bludgeoning, Bonus: Initiative, Damage, Heavy, Two-Handed, Graze

Item Tags: Damage

Seenta

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