This sword is old and weathered with time, and its stone hilt’s grooves are wearing away. Carved upon the hilt’s pommel and crossguard are three animal heads: a ram with horns lowered and a lion with its claws raised on either side of the crossguard, and a snake with its fangs bared on the pommel.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
You can use a bonus action to cut your hand upon the sharp point of one of the heads. You take 1d4 necrotic damage, which cannot be reduced in any way. Each animal head triggers a different effect for 1 minute or until you’re no longer holding the sword, depending on which you cut your hand on.
Ram. Your walking speed increases by 10 feet, you gain advantage on Strength checks and saving throws, and whenever you force an unwilling creature to move, you gain advantage on your next attack roll using the sword.
Lion. You gain immunity to the frightened condition, and other creatures have advantage on the first attack roll they make against a given creature you’re within 5 feet of on their turn.
Snake. You have advantage on checks and saving throws against being grappled or restrained, and whenever a creature takes poison damage or becomes poisoned, you gain advantage on your first attack roll against that creature before the end of your next turn.
Once you cut yourself on an animal head, you cannot do so for that head until the next dawn.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Buff, Debuff, Combat, Versatile, Sap
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