The Serpent's Scales are made up of green, iridescent scales with bronze accents. The armor is extremely light, despite the level of protection it offers.
This armor grants the wearer Proficiency in Nature, and Resistance to Poison.
As the wearer grows in power, the armor grows more powerful with it.
Level 5: Serpent's Haven - The armor is adorned with intricate patterns and symbols representing different aspects of the natural world. This connection to nature provides advantage to stealth and perception in forested or natural environments.
Level 7: Gift of the Crow - When activated, the armor calls upon celestial forces, manifesting as black feathered wings that spread from the wearer's back. These wings grant a flight speed of 30 feet. The ability can be regained after a long rest.
Level 10: Serpent's Embrace - The bronze of the armor glows and becomes a vibrant gold. Once per long rest, the wearer can emit a soothing aura. The wearer gives off a 10 foot aura of healing energy that bolsters nearby allies. All allies that start their turn within the aura receive 1d12 healing.
Level 12: Celestial Scales - Using a reaction, the user can cause the tough scales of the armor emit a magical force around them. Until the start of the user's next turn, they get a +2 to their AC, and all damage is halved.
Level 15: Champion of Sun and Moon - The player has fully attuned to the Celestial power of the armor. The wearer's magical powers are amplified. Whenever the wearer casts a spell at a target (damage or healing) the spell affect gains an additional 1d12 to the dice roll.
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Notes: Resistance: Poison, Proficiency: Nature, Bonus: Armor Class, Requires attunement from one deemed worthy, and magically shape themselves to perfectly fit the wearer., Combat, Warding, Stealth Disadvantage
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