A longsword forged by a mysterious sorceress. Made from an unknown metal that shines a bright teal. In the pommel of the blade is a sapphire gem that resembles a cat's eye.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.
Mist and Shadow. While you are attuned to this weapon, you have resistance to a specific type to damage determined by the alignment of the blade.
Lawful Good: Necrotic
Lawful Neutral: Acid
Lawful Evil: Lightning
Neutral Good: Psychic
True Neutral: Fire
Neutral Evil: Thunder
Chaotic Good: Cold
Chaotic Neutral: Force
Chaotic Evil: Radiant
Insatiable. This blade has 4 charges and regains 1d4 charges at the end of a long rest. As a reaction, when you are the target of a single target spell, you can attempt to block the spell with the sword. Expend one of the weapon's charges and make an attack vs the caster's spell save DC. On a success, the spell is consumed by the blade and the effect is nullified.
Flash of the Blade. If the wielder is ever disarmed of the blade, it attempts to return to the wielder. If it is not retrieved within 12 seconds, it will fly towards the previous wielder. This deals 2d4 slashing damage to every creature between it's starting position and the final destination.
Sentience. The Spell Eater is a sentient blade with an Intelligence of 12, a Wisdom of 18, and a Charisma of 14. It can hear and see things with a range of 120 ft.
The weapon can speak, read, and understand Common, Abyssal, and Deep Speech, and can communicate with its wielder telepathically. While you are attuned The Spell Eater also understands every language you know.
Personality. Originally forged for evil, The Spell Eater is unique in that it's alignment and personality changes based on the alignment of the creature attuned to it. Details are up to the discretion of the DM.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Fighter, Paladin, or Blood Hunter, Combat, Sentient, Heavy, Two-Handed, Graze
Previous Versions
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5/25/2022 8:36:15 PM
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2
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1.0
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3/25/2024 10:26:00 PM
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12
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3
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2.0
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Coming Soon
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