The remainder of Terra-Viris's soul lay dormant within this artifact. Waiting to be reawakened by the one who weilds the shards of his and his siblings souls and will unlock the true potential of their beings. The Vasum-Primordium. When you aquire this item and you have attuned you gain 3 charges and 3 abilities the first of these abilities is a passive not costing any charges.
Seismic Sign: you uncover the ancient language of the subterranean. As you channel the energy within, your senses attune to the subtle vibrations of the ground beneath. You gain Tremorsense within a radius of 30 feet, allowing you to feel the movements of creatures and objects through solid surfaces. This newfound perception grants you a tactical advantage, enabling you to navigate darkened caverns, detect hidden foes, and anticipate the approach of unseen dangers.
The second ability has a cost of 1 charge.
Sand Snare: as you channel the ancient power of the dunes, the very ground beneath your chosen foe trembles and shifts, transforming into a swirling whirlpool of golden sand. The sand coils and constricts, ensnaring your prey in its suffocating embrace.
When you invoke the Sand Snare, a creature within 40 feet must face the unforgiving trial of the desert. They are compelled to make a nimble dance with fate, a Dexterity saving throw with a DC of 16. Should they falter, the earth betrays them, turning to powdery granules that eagerly engulf their limbs. On a successful save, the victim finds themselves restrained, fighting against the relentless pull of the sand. Yet, for those ensnared completely, the sand tightens its grip, piercing and abrading with a fierce vengeance. They endure 3d8 points of piercing damage, each grain of sand a searing thorn.
The third ability has a cost of 2 charges.
Tectonic Tomb: stretching out your hands the ground of the surrounding area begins to quake and rumble with a great violence, as you flip your hands palm side up the terrain within a 40 ft square rises upward ascending into the air as two massive earthen hands. A 10 ft wide space bisects the two hands, they slams together in an instant as soon as your palms meet. Anything caught within this space must make a Str saving throw DC 17 on a fail the target becomes restrained and at the end of each of their turns they must make a Con saving throw, the giant tectonic hands gripping tighter each time, if failed three times they become petrified into diamond, succeeded three times and they escape but with their movement speed halved and disadvantage on attacks until their next turn. This technique employs the crushing power of tectonic convergence creating a vice of unbridled compression that any foe will not soon forget.(You must maintain concentration while using this ability)
Notes: Period of uninterrupted meditation lasting four hours with this item in order to rebond your soul.
Previous Versions
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6/5/2024 7:52:30 AM
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