(Use of this seed requires having received a blessing from Leht)
A small, acorn-like seed that glows with a soft, green light. It feels warm to the touch and seems to pulsate with life. The bearer of this seed can expend charges to channel Leht's light through them. This seed has 1d6+1 charges per long rest.
Healing Light: The wearer can expend charges from the seed to instantly heal themselves or another. Using your bonus action, a target you can see within 30 feet can expend as many hit die to immediately heal themselves. Each hit die rolled expends a charge.
Nature's Ward: As a reaction, you may spend charges to have the seed create a protective aura around any target you can see within 60 feet, granting them resistance to poison damage, and advantage on saving throws against being charmed, frightened, diseased, and cursed conditions until the end of your next turn. Each target who receives a ward expends a charge.
Notes: Buff
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