Weapon (warhammer), legendary (requires attunement)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. While holding it, you ignore difficult terrain and you are resistant to piercing damage.

This warhammer also has 3 charges. As an action, you can expend 1 charge to slam this hammer into the ground and cause the roots of the Worldtree to erupt in a 20 foot radius from a point you can see within 120 feet. The radius becomes difficult terrain for 1 minute. Any creature within the radius must make a DC 20 Dexterity saving throw. On a failure, a creature takes 6d6 piercing damage and is restrained by the entangling roots. On a success, a creature takes half damage and is not restrained. A creature can use its action to make a DC 20 Strength check, freeing itself or a restrained creature within their reach on a success.

The warhammer regains its charges daily at dawn.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Resistance: Piercing, Damage, Combat, Versatile, Push

Previous Versions

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Item Tags: Damage Combat

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