Weapon (warhammer), artifact (requires attunement)

Appearance: The Sentinel of Everburning Radiance is a magnificent warhammer, forged from a rare, luminous metal that glows with a soft, radiant light. The hammerhead is large and intricately designed, with angelic symbols and patterns etched into its surface. The faces of the hammer are polished to a mirror-like shine, reflecting light in dazzling patterns. The handle is wrapped in white leather, inlaid with golden filigree, and the base features a large, radiant gem that emits a warm, holy glow. The entire weapon exudes an aura of divine energy.

Lore: Created by a deity of light and purity, the Sentinel of Everburning Radiance is one of ten legendary weapons destined to seal or release the Usurper. This warhammer embodies the essence of radiant energy, channeling the holy power of light and purification. The weapon serves as a symbol of hope and justice, playing a crucial role in the ritual that maintains the Usurper's imprisonment. The Sentinel of Everburning Radiance shines with an inner light that dispels darkness and purges evil, making it a beacon of divine power.

Powers and Abilities:

  1. Radiant Aura: The warhammer emits an aura of divine light. Creatures of evil alignment within 15 feet of the wielder suffer 3d6 radiant damage at the start of their turn if they are not immune to radiant damage. The wielder can choose to suppress this aura.

  2. Holy Smite: When you hit a creature with the Sentinel of Everburning Radiance, the target takes an additional 4d8 radiant damage. This damage bypasses resistance to radiant damage.

  3. Blinding Flash: Once per long rest, the wielder can use an action to release a burst of blinding light in a 30-foot radius. All creatures in the area must make a Constitution saving throw (DC 20) or take 12d8 radiant damage and be blinded until the end of their next turn. A successful save halves the damage and prevents the blindness effect.

  4. Heart of Light: The wielder are immune to the effects of magical darkness and cannot be blinded by light-based attacks.

  5. Divine Judgement: The wielder can cast Sunbeam (DC 18) once per day without expending a spell slot. When cast this way, the spell's damage is maximized, and the wielder can choose to target undead creatures with an additional 4d6 radiant damage.

  6. Beacon of Hope: The wielder is immune to radiant damage and can move through areas of divine or holy energy without harm. The warhammer also prevents the wielder from being magically cursed or possessed.

Curse: The Sentinel of Everburning Radiance is bound to its wielder and cannot be discarded or willingly given away. The weapon has a divine will and gradually influences the wielder to uphold the tenets of justice and purity. Over time, the wielder may develop an unwavering sense of righteousness, potentially becoming overly zealous and intolerant of perceived evil or corruption.

Sentience: The warhammer is sentient, with an Intelligence of 18, a Wisdom of 20, and a Charisma of 16. It communicates telepathically with its wielder, understanding Common, Celestial, and Draconic. The Sentinel is compassionate and just, always striving to protect the innocent and punish the wicked.

Destruction: The Sentinel of Everburning Radiance cannot be destroyed by conventional means. It can only be destroyed when all sources of radiant energy in the multiverse are extinguished, an almost impossible task that would require the elimination of every source of light and holiness across all planes of existence. Until then, the Sentinel remains an indestructible artifact, forever bound to the essence of radiant energy.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Immunity: Blinded, Immunity: Radiant, Versatile, Push

Neo_TKM

Comments

Posts Quoted:
Reply
Clear All Quotes