You have a +1 bonus to attack and damage rolls made with this magic weapon.
An ancient blade, last owned by Old Duke Xuval the Greedy, made of ever-sharp, untarnished gold metal, and incrusted of large precious gems.
Curse. As soon as you pick up the sword, its curse spreads to you, and you begin attuning to it. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
Goldskin. While attuned to this item, your organic body transmutes to solid gold, you become nineteen times heavier, and your creature type changes to Construct, if it isn't already. You gain damage resistance to acid, bludgeoning, slashing and piercing damage from non-magical attacks, and thunder damage. You gain immunity to cold, fire, lightning, necrotic, poison, psychic, and radiant damage and to the petrified and poisoned condition. When you lose hit points, you physically shave off one pound of gold per hit point.
Soul of Greed. While attuned to this item, you cannot naturally regain hit points through spending hit dice or by finishing a long rest.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Resistance: Acid, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Resistance: Thunder, Immunity: Cold, Immunity: Fire, Immunity: Lightning, Immunity: Necrotic, Immunity: Poison, Immunity: Psychic, Immunity: Radiant, Immunity: Petrified, Immunity: Poisoned, Damage, Combat, Shapechanging, Cursed, Finesse, Light, Vex
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