Weapon (dagger), unknown rarity (requires attunement by a A worthy one)

You have a +2 bonus to attack and damage rolls made with this magic weapon. On hitting a creature the blade does an additional 4 (1d8) physic damage. 

 Consuming Strike once per short rest the wielder can channel all base melee damage done to them, and infuse half of that onto to the blades attack. This does not go for any spell based attacks or additional weapon element's, with this the blade forces any creature inside of a 15ft radius back 10 ft. Consuming strike can only be done when the spell Serpent's mark is in effect.

Serpent's Mark (3 charges)  Whilst in combat the wielder can cast Serpent's mark , any creature they can see within range they can mark it as its quarry. Until the spell ends the wielder can use Consuming Strike. This spell last for 10 turns. In addition to this the mark gives advantage on attack rolls. You get the charges back once a long rest.

All you know is the more you use it, the stronger it gets...

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, A worthy one, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

FindingDaddy

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