Weapon (glaive, greatsword, longsword, or scimitar), very rare (requires attunement)
When you attack an object with this magic weapon and hit, maximize your weapon damage dice against the target.
When you attack a creature with this weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 14 Slashing damage and gains 1 Exhaustion level.
Name | Damage | Properties | Mastery |
---|---|---|---|
Glaive | 1d10 Slashing | Heavy, Reach, Two-Handed | Graze |
Greatsword | 2d6 Slashing | Heavy, Two-Handed | Graze |
Longsword | 1d8 Slashing | Versatile (1d10) | Sap |
Scimitar | 1d6 Slashing | Finesse, Light | Nick |
Notes: Damage: Slashing
No longer lobs off a limb
Very sad.
I think it's still pretty strong, but limb body chunk loss that was entirely up to the DM to adjudicate was really annoying to keep track of and come up with mechanics for.
Hmm. A very rare weapon only useful 5% of the time and it takes up an attunement slot. On average a 1+ weapon is more useful in my opinion (remind you no attunement needed for an uncommon sword). The exhaustion is useful by giving the target -2 to all d20 rolls and reduces its speed by 5. I doubt you would roll two 20s in a single combat although its possible to stack that penalty. Sure, you deal on average 2-4 more damage per attack against an object but I have never been in a situation where that additional few points of damage makes a significant difference. I could see this being a very rare magical item if it had at least a 1+ bonus to attack and damage. All day any day would take a 2+ weapon over this.