Armor (plate), legendary (requires attunement by a Paladin, Fighter, War Domain Cleric, or Forge Domain Cleric )

Powered - (requires attunement) the movement penalty is negated, the disadvantage on Dexterity Saves is negated, you have advantage on Strength Saves and Strength (Athletics) checks.

 

Terminus - (requires attunement) As a bonus action, the wearer can teleport to an unoccupied space they can see within 60 feet. They can do this once and regain the ability to do so on a short rest. Additionally, the wearer can cast the shield spell once and regain the ability to do so on a short rest. Finally, the wearer's Strength counts as a 24 for all attacks, checks, and Saves as long as they meet the Strength requirement. The strength requirement is increased to 18.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Ability Score Maximum, Paladin, Fighter, War Domain Cleric, or Forge Domain Cleric , Str. 15 Required, Stealth Disadvantage

ExaltedTigger2

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