Description:
This glove is crafted from the scorched hide of a young red dragon, radiating a faint heat. Upon wearing it, the user temporarily gains powerful draconic abilities, tapping into the essence of fire and domination.
Effects (Limited Duration)
For a number of minutes equal to your proficiency bonus, you gain:
Armor Class (AC) of 18
50 temporary hit points
You also gain access to the following spells, which you can cast as cantrips once per turn (no spell slots required):
Fire Wall (4th level)
Heat Metal (2nd level)
Hypnotic Pattern (3rd level)
Suggestion (6th level)
Melee Attack (while wearing the glove)
Melee Attack: You can use the glove as a weapon to strike enemies.
Attack Bonus: +10 to hit
Reach: 5 feet
Target: One creature
Hit: 17 (2d10 + 6) bludgeoning damage, plus 3 (1d6) fire damage
Backlash Effect (upon expiration)
When the effect ends:
Your HP and AC are reduced by 75% (rounded up, at the DM's discretion).
You suffer disadvantage on all saving throws until you complete a long rest or drink a healing potion.
Notes:
The glove’s powers are derived from the fiery essence of the young red dragon it was crafted from. While it provides a temporary surge of power, it exacts a severe toll on the user once the effect ends. Adventurers who use this glove must balance its powerful benefits with the harsh consequences that follow.
Notes: Wielder does not need to take a rest with the glove but must draw blood while wearing it.
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