Wondrous Item, very rare (requires attunement by a Wielder does not need to take a rest with the glove but must draw blood while wearing it.)

Description:

This glove is crafted from the scorched hide of a young red dragon, radiating a faint heat. Upon wearing it, the user temporarily gains powerful draconic abilities, tapping into the essence of fire and domination.

 

Effects (Limited Duration)

For a number of minutes equal to your proficiency bonus, you gain:

Armor Class (AC) of 18

50 temporary hit points

You also gain access to the following spells, which you can cast as cantrips once per turn (no spell slots required):

Fire Wall (4th level)

Heat Metal (2nd level)

Hypnotic Pattern (3rd level)

Suggestion (6th level)

Melee Attack (while wearing the glove)

Melee Attack: You can use the glove as a weapon to strike enemies.

Attack Bonus: +10 to hit

Reach: 5 feet

Target: One creature

Hit: 17 (2d10 + 6) bludgeoning damage, plus 3 (1d6) fire damage

Backlash Effect (upon expiration)

When the effect ends:

 

Your HP and AC are reduced by 75% (rounded up, at the DM's discretion).

You suffer disadvantage on all saving throws until you complete a long rest or drink a healing potion.

Notes:

The glove’s powers are derived from the fiery essence of the young red dragon it was crafted from. While it provides a temporary surge of power, it exacts a severe toll on the user once the effect ends. Adventurers who use this glove must balance its powerful benefits with the harsh consequences that follow.

 

Notes: Wielder does not need to take a rest with the glove but must draw blood while wearing it.

Demid_N

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