Range: 50 feet
Damage: 1d4 Bludgeoning
Abilities:
The Elephant and the Mouse:
When an enemy is hit by the rock, they must make a con2 saving throw. If succeeded, the enemy suffers no adverse effects. However, if the enemy fails, the rock deals an addition (4d6 Psychic) damage. If the psychic damage dealt lowers the enemy to zero hit points, the enemy is is consumed by the rock, leaving nothing behind and killing the enemy instantly.
If the Glove Fits:
When the rock is thrown, it will automatically return to the user's hand afterwards. This ability, however, is nullified if the rock is within an area of magic nullification.
Subtext:
"What's the matter with ya'? It's just a damn pebble!"
Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Finesse, Thrown, Vex
Previous Versions
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9/15/2019 8:44:29 AM
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12
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1
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Coming Soon
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