This scythe has origins unknown to all, as the creator sealed away their own memories to forget the horrors put into this channeler of the spirit realm's anguish. This item has bound itself to the owner and can be summoned at will to the owner's hand.
- This scythe is a harbinger of the dead, and can capture up to 4 souls of creatures defeated within, which can be used in a variety of ways. All 4 slots can be filled by 1 particularly powerful soul if considered to have a boss-like stature.
- Necro Warriors: The soul of a creature can be brought back to life as a minion of the owner resembling the creature the soul came from, and must follow their commands. The Warrior has half of the origin creature's armour, Dex., Str., Con., Int., Wis. and Cha., and half of the origin's HP or 4d4, whichever is less. Any abilities involving dice in the formula of xdy + z are changed to 1dy, and set numbers are halved. Any unmentioned statistics are kept the same as the origin.
- Sourita: The owner may consume 4 stored souls (or 1 boss soul) upon defeat of a creature and activate Sourita for 2 turns. The owner gains double speed and 1.5x Str. alongside a 30ft Shockwave that deals % max HP (1d10 x 10) and reduces the remaining turns of Sourita by 1. After all turns have elapsed, the owner enters a vegetative state similar to unconsciousness that cannot be lifted until a number of turns elapses equal to the number of Shockwaves used +1, after which it will lift automatically. This ability can only be used once per long rest.
This heavy, two-handed melee weapon deals 2d6 slashing damage on a hit. When you hit with this weapon, you can deal an extra 3d8 necrotic damage. Once you deal this extra necrotic damage, you can’t do so again until you finish a short or long rest.
Notes: Favored Enemy: Undead, Heavy, Two-Handed
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