Zagan’s Verdant Dominion (Legendary Spear)
A jinn inhabits this weapon, granting mastery over life and manipulation of microorganisms, plants, and beasts. Zagan, the Djinn of Life and Manipulation, allows the wielder to dominate the battlefield through biological and natural forces. This weapon takes the form of a twisting, green-wooden spear with a glowing, emerald core. When attuned, you gain immunity to disease, resistance to necrotic damage, and the following abilities:
Base Form:
In its base form, thea ring is smooth and elegant, wrapped with thorny vines that pulse with faint light.
-
Abilities:
- Cast Entangle and Detect Poison at will.
- As an action, release a swarm of aggressive microorganisms. Creatures in a 15-foot radius must make a Constitution saving throw (DC 17) or take 3d8 necrotic damage and be poisoned for 1 minute.
Second Form:
The spear evolves into a jagged weapon with a glowing green crystal core. Its shaft twists like a living vine, and its tip is shaped like a dragon’s claw, surrounded by smaller blooming lotuses.
-
Abilities:
- Cast Plant Growth and Blight once per short rest.
- Zaug Al-Adhra (Manipulated Life Bow): You can hold the spear like a bow to fire enlarged microorganisms as projectiles.
- Effect: Release three projectiles, each targeting a creature within 90 feet.
- Damage: Each projectile deals 5d10 necrotic damage. Targets must make a Constitution saving throw (DC 18). On a failure, they are poisoned and have their movement speed halved for 1 minute.
- As a bonus action, summon wooden dragons as projectiles. You can fire up to three dragons, each targeting a creature within 60 feet. Each dragon deals 2d10 piercing damage and grapples the target (escape DC 18).
-
Weapon Damage: 2d10 piercing + 2d10 poison damage.
Third-Stage Transformation:
To wield Zagan’s Extreme Magic, you must enter the third-stage transformation.
-
Appearance:
- Your body is partially covered with bark, vines, and blooming flowers.
- Thorned tendrils extend from your back, your hair becomes green and moss-like, and your veins glow faintly with magical energy.
-
Transformation:
- Gain temporary hit points equal to your level × 5.
- Emit an aura of manipulation in a 15-foot radius. Hostile creatures in the aura take 1d10 poison damage at the start of their turns.
- You can cast Awaken and Dominate Beast at will during this transformation.
Abilities in Third Form:
-
Zaug Mobarezo (Dragon-Taming Wooden Lotus Shock):
As an action, fire a barrage of wooden projectile dragons from your spear. You release up to six dragons, each targeting a creature within 120 feet. Each dragon deals 4d10 piercing damage and automatically grapples the target (escape DC 20). Grappled creatures take 2d10 bludgeoning damage at the start of their turns. -
Zaug Al-Adhra (Manipulated Life Bow):
Wield your spear like a bow to fire enlarged microorganisms as projectiles.- Effect: Release three massive projectiles made of enlarged microorganisms, each targeting a creature within 90 feet.
- Damage: Each projectile deals 7d10 necrotic damage. Targets must make a Constitution saving throw (DC 19). On a failure, the target is poisoned and has their movement speed halved for 1 minute.
Extreme Magic: Zagan Al-Hayatt (Living Cataclysm):
Once per day, unleash Zagan’s ultimate power.
-
Effect:
As an action, reshape the living environment in a 120-foot radius around you.- Hostile creatures must make a Constitution saving throw (DC 21). On a failure, they take 15d12 poison damage, are restrained by rapidly growing vines, and are poisoned for 1 minute. On a success, they take half damage and are not restrained or poisoned.
- Enlarge bacteria and microorganisms within the area, causing the ground to writhe and living matter to mutate uncontrollably. Creatures within the radius take an additional 4d10 necrotic damage at the start of their turns for 3 rounds.
-
Lingering Effect:
For 1 hour, you can control the plants and bacteria in the area to attack, restrain, or block enemies. This includes creating walls, bridges, or barriers using the vegetation and microbial masses.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Necrotic, Damage: Necrotic, Damage: Necrotic, Damage: Poison, Thrown, Versatile, Sap
Comments