Weapon (longsword), unknown rarity (requires attunement by a Must be given attunement by a god of the Forge)
  1. This sword can be changed into any close ranged weapon (Martial or Simple). This sword has 4 charges. You can use these charges to change the weapon into any one weapon from the simple and martial weapon list. Its base form is a sword that has been used by past Blacksmith's (Longsword). In its base form it deals 2d8 fire or force damage. You choose the damage type each time you hit with the base form. When you hit with its base form on a nat 15 the blade will cast the cantrip firebolt which will deal 2d10 fire damage even if the weapon attack misses. On a Nat 20 the blade will cast the spell Fire Ball at 5th level dealing 10d6 fire damage or half that if they succeed a Dex save of your DC (8+proficiency+Strength or Dexterity).
     
  2. Once you reach level 8 the sword will gain the ability to turn into ranged weapons (not including guns). Once you reach level 15 the sword will gain the ability to turn into guns under the futuristic category in the firearms page.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Must be given attunement by a god of the Forge, Damage, Combat, Shapechanging, transmutation, Versatile, Sap

Item Tags: Damage Combat Shapechanging transmutation

SimonCopperfield

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