You have a +3 bonus to attack and damage rolls made with this magic weapon.
War Hammer/Axe
Hammer Side
Ground Slam- Weapon wielder makes a acrobatics check (12) to use. All creatures in a 5 ft radius take 2d8+3+strength modifier and get knocked prone, creatures beyond the 5ft but within 10 ft radius make dex saving throw (14) if pass take half damage, if full take full damage and get knocked prone.
Axe Side
Release Miasma- after attack lands use charge to spread miasma in a 20 ft radius.
- Miasma
- For every turn in miasma take 1d12 necrotic damage, does not affect creatures who do not need to breathe . Disadvantage on Perception and Investigation while in miasma
- While within miasma creatures have disadvantage against the wielder of this weapon.
Siphon Soul- after attack lands killing blow siphon the soul of the creature to gain a charge of Release Miasma.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage, Combat, Versatile, Push
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