Weapon (dagger), very rare (requires attunement by a Anyone with 18 Dexterity)

+3 dagger, deals an additional 1d8 Necrotic damage on hit.
While attuned, you can split the dagger into two separate but identical daggers.
When one is thrown, you may use a free action to either: teleport to the thrown dagger's location whereupon the thrown dagger appears in your open hand, allowing you to immediately make a bonus action attack with advantage with the other dagger; or, use a free action to have the thrown dagger return to your hand.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Sense: Darkvision, Damage: Necrotic, Damage: Piercing, Anyone with 18 Dexterity, Finesse, Light, Thrown, Nick

Armavir