When unattuned the sickle of Azreal while do 3d10 of slashing damage, when attune into the Scythe of Samiel which cause the sickle to be covered in a dark black mist around the blade of the weapon. When you Kill a Celestial enemy the Scythe will transform into the Scythe of the damned the final form of the sickle the size of it become the size of 6'10ft weapon then the weapon aura of death becomes cold and hard to control the weapon over time will cause the slow deuteration of your character health and if it stays as the Scythe of the Damned your character soul will slow be connect to your body mind and soul when that happen the true form of the scythe come to light a rusted old scythe that has no name but if it did it would be "The Scythe of the grim reaper"
Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Necrotic, Immunity: Necrotic, Blinded, Petrified, When attuned The sickle of Azreal will transform into the Scythe of Samiel which has an effect of death on it when you kill any race that has angel like wings it will transform into the great Scythe of damned., Cursed, Light, Nick
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