Range 30ft/ 5ft 6d4/ 10ft 5d4/ 15ft 4d4/ 20ft 3d4/ 25ft 2d4/ 30ft 1d4
Double barreled(can fire twice before reloading)
Requires an action to reload.
misfire score is natural 3 and it will jam.
Jams four times and on the fourth time it explodes and you lose your left hand
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Push
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