Woven from the fabric of shadow itself, the Shifting Echo is a blade of constant flux, a whisper of the Imaginary made tangible. It dances in the light, a phantom reflection in a pool of dreams, its form as unstable as memory. Runes, like fallen stars, trace paths across its surface, their cold light a testament to moments lost and futures unwritten. The hilt, wrapped in the chill of moonlight, drinks in the light, a symbol of the oblivion it promises. One soul is bound to this blade at at time, their past a tapestry unraveling thread by thread, each encounter leaving them further adrift in the echoes of their former self.
Reality Rend: As an action you can use three of the weapon charges to attempt to tear a hole in reality. The wielder make a melee attack roll on a creature within 5 ft. On a hit the creature takes 2d10 force damage and any creature within a 10 ft cone must make a Wisdom saving throw (DC 18) on a failed save the targets take 3d6 force damage and are incapacitated. On a successful save a creature takes half damage and isn't incapacitated.
Echo Strike: As a Bonus Action you can spend one charge the the Shifting Echoes enhance your next attack. The next creature that is hit with the Shifting Echoes before the end of your next turn your attack strikes as it echoes through realities. The target that is hit during this time must role a d4 and is subjected to one of the effect below.
- Distort: The target has disadvantage on the next saving throw it makes before the end of your next turn.
- Weaken: The target's speed is halved until the end of your next turn.
- Shift: The user can teleport up to 15 ft away in an unoccupied space
- Temporal Flicker: The target is briefly displaced in time it loses its reaction.
Void Resonance: While attuned to The Shifting Echoes you have advantage on saving throws against being charmed, frightened, or possessed. Additionally, you have advantage on saving throws against effects that would alter ones perception of reality, such as illusions or transmutation magic.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Force, Bonus: Magic, The Shifting Echo requires attunement by a Charisma spell caster. , Versatile, Sap