Armor (plate), artifact (requires attunement by a Short Rest or 1 Combat Wearing the Armor)
Dormant
While wearing the armor in its dormant state, you gain the following benefits:
- The armor grants you a +1 bonus to AC.
- The armor grants no penalty to Stealth for Plate
- Once per Long Rest, you can use your reaction to do a weapon attack to a target in your range.
- The Thrill
- As your adrenaline in combat grows, so does your thrill for battle and blood.
- Every turn you attack, you must roll a d20. On a 1 you attack a random target in range, regardless if enemy or ally.
- This threshold increased by 1 for every turn it does not occur, resetting at 1 once it does.
- When attacking a random target, roll a d10 and attack the square determined, 5 being self, 10 being a resist and cannot attack target of choice.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Short Rest or 1 Combat Wearing the Armor, Str. 15 Required, Stealth Disadvantage