This weapon comes with a pair of two daggers that share the same attunement. Both have +2 bonus to attack roll and damage roll, but one deals an additional 1d6 poison damage, and the other deals an additional 1d6 acid damage. When you make an attack with one of the twinblade and roll a critical hit, the next offhand attack you make using a twinblade in the same turn automatically deals critical damage (you still need to not miss). Poisons you coat to this weapon has its DC increased by 3.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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