Armor (shield), artifact (requires attunement by a Must be used to block a spell)
Allows the wearer to cancel any spell
We the shield is depleted at dawn you may roll a 1d6 to recharge
Level 1 2 3 4 and 5 only require 1 charge while 6 7 and 8 require 2 and level 9 requires 3
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Must be used to block a spell
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