Weapon (flail), rare (requires attunement by a Weapon (Flail), Legendary (Requires Attunement by a Paladin or Cleric))

This ash-gray flail is cold to the touch. You gain a +1 bonus to attack and damage rolls made with this magic weapon, and it deals double damage to objects and structures.

• Damage:
• Base: 1d8 bludgeoning
• Additional: 1d8 necrotic damage
• Cold: 2d6 cold damage (in place of the original poisoned condition)
• Divine Strike Integration:
When Ja’gar employs his Divine Strike, the damage output is:
1d8 bludgeoning + 1d8 necrotic + 2d6 cold.

Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, • Additional Property – Reckoning of Fate (Once per Long Rest): As a bonus action, Ja’gar can exude a freezing mist in a 10-foot radius. Enemies within must succeed on a DC 16 Constitution save or be affected as if by the slow spell for 1 minute. The Ruinous Censer is a dark, enigmatic relic that seems to straddle the line between weapon and sacred rite. Once a simple longsword, it has been transformed by divine intervention into a ceremonial weapon that embodies both the chill of winter and the inexorable finality of fate. , Weapon (Flail), Legendary (Requires Attunement by a Paladin or Cleric), Damage, Combat, Sap

Item Tags: Damage Combat

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