When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra 2d6 Radiant damage. If the target has 25 Hit Points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature has the Frightened condition until the end of your next turn.
Light. While you hold this weapon, it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Radiant, Damage, Bane, Sap







-
View User Profile
-
Send Message
Posted Jan 26, 2019Fairly certain that this Mace and the Mace of Smiting have their names swapped for some reason.
-
View User Profile
-
Send Message
Posted May 26, 2019is it +1 ?
-
View User Profile
-
Send Message
Posted Jun 2, 2019For a weapon to be +1 it seems to need to be explicitly stated, i.e. Dragon Slayer.
-
View User Profile
-
Send Message
Posted Jun 4, 2019Even though they're listed that way in the book I'm still inclined to think you're right.
Maybe they got switched way back and now everyone's too scared to correct it.
-
View User Profile
-
Send Message
Posted Dec 14, 2019I agree. Are there mods who can fix the mixed-up item descriptions here? The Mace of Smiting and the Mace of Disruption have incorrect item descriptions.
-
View User Profile
-
Send Message
Posted Jan 15, 2020Man, just imagine this on an oath of conquest paladin.
-
View User Profile
-
Send Message
Posted Feb 13, 2020My party got one of these after defeating a Mummy Lord spawned from a Bag of Beans. Ironically it would have made the fight so much easier.
-
View User Profile
-
Send Message
Posted Mar 17, 2020D&D Beyond follows the book to a tee. They don't deviate from the source material, even to correct mistakes. If WOTC were to put out a fix, then your digital books and this post could be fixed. So unfortunately, while I agree the name seem mixed up, they likely won't be fixed on this page until WOTC fixes it.
-
View User Profile
-
Send Message
Posted Mar 24, 2020Found this explanation on reddit:
As someone who began playing in 1978 when D&D came as a three book boxed set, I can tell you the major difference.
First the Rod of Smiting and the Mace of Disruption are from the early days of AD&D as you already noted, but they were much different then. The mace of disruption disrupts the negative energy that powers all undead. The Rod of Smiting was more about striking power and affected constructs as well as everything else. At the time constructs were notoriously difficult because of Magic Resistance rules back in the early ad&d days. Constructs could only be beaten by adamantine or lots and lots of physical damage. Smiting added that physical damage. It was holy damage then and the magic resistance did not stop holy damage. thus smiting became the weapon of choice for constructs. As the editions of d&d have advanced they have mutated slightly but maintained that disruption is the disruption of negative energy, which means it also affects extraplanar creatures like demons and devils, and Smiting is the holy side of increased physical damage, but it also works on evil creatures just fine.
-
View User Profile
-
Send Message
Posted Apr 27, 2020Does the destruction property of the mace extend to all targets of the mace or is it exclusively reserved for fiends like the 2d6 rad dmg?
-
View User Profile
-
Send Message
Posted May 19, 2020I would assume it’s talking about fiends and undead only. Thematically, I don’t think the mace has any special effects vs other creatures.
-
View User Profile
-
Send Message
Posted Oct 26, 2020No. It is not. In previous editions Disruption always were against undead. And Smiting against constructs.
-
View User Profile
-
Send Message
Posted Feb 19, 2022If a mace of disruption is used against a demon in the material plane, would it truly be absolutely destroyed, or would it be "resurrected" in the abyss....
-
View User Profile
-
Send Message
Posted May 10, 2022Can a Reborn player wield this or would they suffer negative consequences?
-
View User Profile
-
Send Message
Posted Jun 15, 2022Reborn are Humanoid. They don't need to fear this any more than every other creature who hates receiving bludgeoning damage.
-
View User Profile
-
Send Message
Posted Aug 13, 2022As an Artificer, is it allowed to use the Enhanced Weapon Infusion on it then?
-
View User Profile
-
Send Message
Posted Jan 21, 2023Does the destruction property of the mace extend to all targets of the mace or is it exclusively reserved for fiends like the 2d6 rad dmg?
did you ever find an official answer?
-
View User Profile
-
Send Message
Posted Jan 23, 2023It says "this damage" in reference to the radiant damage only taken by fiends and undead so the destruction only works on fiends or undead after they take radiant damage
-
View User Profile
-
Send Message
Posted Mar 15, 2023(Removed)
-
View User Profile
-
Send Message
Posted Mar 15, 2023No, this is a magical item so cannot be infused.
“Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item.”