Weapon (any), rare

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.

Applicable Weapons:

Name Type Damage Properties
Club Simple Melee 1d4 bludgeoning Light
Dagger Simple Melee 1d4 piercing Finesse, light, thrown (range 20/60)
Greatclub Simple Melee 1d8 bludgeoning Two-handed
Handaxe Simple Melee 1d6 slashing Light, thrown (range 20/60)
Javelin Simple Melee 1d6 piercing Thrown (range 30/120)
Light hammer Simple Melee 1d4 bludgeoning Light, thrown (range 20/60)
Mace Simple Melee 1d6 bludgeoning --
Quarterstaff Simple Melee 1d6 bludgeoning Versatile (1d8)
Sickle Simple Melee 1d4 slashing Light
Spear Simple Melee 1d6 piercing Thrown (range 20/60), versatile (1d8)


Name Type Damage Properties
Crossbow, light Simple Ranged 1d8 piercing Ammunition, (range 80/320), loading, two-handed
Dart Simple Ranged 1d4 piercing Finesse, thrown (range 20/60)
Shortbow Simple Ranged 1d6 piercing Ammunition, (range 80/320), two-handed
Sling Simple Ranged 1d4 bludgeoning Ammunition, (range 30/120)


Name Type Damage Properties
Battleaxe Martial Melee 1d8 slashing Versatile (1d10)
Flail Martial Melee 1d8 bludgeoning --
Glaive Martial Melee 1d10 slashing Heavy, reach, two-handed
Greataxe Martial Melee 1d12 slashing Heavy, two-handed
Greatsword Martial Melee 2d6 slashing Heavy, two-handed
Halberd Martial Melee 1d10 slashing Heavy, reach, two-handed
Lance Martial Melee 1d12 piercing Reach, special
Longsword Martial Melee 1d8 slashing Versatile (1d10)
Maul Martial Melee 2d6 bludgeoning Heavy, two-handed
Morningstar Martial Melee 1d8 piercing --
Pike Martial Melee 1d10 piercing Heavy, reach, two-handed
Rapier Martial Melee 1d8 piercing Finesse
Scimitar Martial Melee 1d6 slashing Finesse, light
Shortsword Martial Melee 1d6 piercing Finesse, light
Trident Martial Melee 1d6 piercing Thrown (range 20/60), versatile (1d8)
War pick Martial Melee 1d8 piercing --
Warhammer Martial Melee 1d8 bludgeoning Versatile (1d10)
Whip Martial Melee 1d4 slashing Finesse, reach


Name Type Damage Properties
Blowgun Martial Ranged 1 piercing Ammunition, (range 25/100), loading
Crossbow, hand Martial Ranged 1d6 piercing Ammunition, (range 30/120), light, loading
Crossbow, heavy Martial Ranged 1d10 piercing Ammunition, (range 100/400), heavy, loading, two-handed
Longbow Martial Ranged 1d8 piercing Ammunition, (range 150/600), heavy, two-handed
Net Martial Ranged -- Special, thrown (range 5/15)


Notes: Damage: Additional, Damage, Combat

Item Tags: Damage Combat

Basic Rules , pg. 209


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