Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The yuan-ti's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The yuan-ti can innately cast the following spells, requiring no material components.
At will: animal friendship (snakes only), cause fear (unconscious targets only)
3/day each: poison spray, suggestion
Multiattack. The yuan-ti makes two melee attacks, and one additional melee attack as a bonus action if they are holding two light weapons.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 feat, one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) poison damage.
Description
Hunters in the night, but their prey isn't living, and instead only a figment of creatures' imaginations. These literal nightmare-inspirers stalk the night, silently gliding through the skies, perching the rooves of houses, and stealthily sneaking into their homes near the sleeping creatures' beds. They then cause their victims' dreams to turn dark and nightmarish, tormenting them mentally, and empowering the Night Serpent.
After a night of feeding the Night Serpent, the Yuan-Ti return to their homes to sleep through the day, awarded for their work by their own dreams, which would be nightmarish to any other race that were inflicted with them, but not to the Dreamscarrers, who are pleased with these horrid visions.
A warped, winged form of Yuan-Ti Purebloods, the Dreamscarrers have much more snake-like features, from slit eyes to scaled legs. They also have green-scaled leathery wings that allow for fast, yet silent flight through the night's skies.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Okay, I checked out your homebrew so now I don't have to listen to your signature anymore right?
That's not how signatures work. Have you checked out all of it:
I've seen some but not all
Do whatever you like
How tall would one of these stand? About human - height maybe?
Same as a normal Yuan-Ti Pureblood. About the same as a human, IIRC