Medium Undead, Neutral Evil
Armor Class 12 Natural Armor
Hit Points 20 (3d8 + 7)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 8
Languages Common, Dwarvish can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Still as Stone: Zombie dwarfs can hide as boulders before adventures enter the room or cave. They can launch 1 surprise attack with advantage. players must make a perception check with DC of 15 to prevent surprize attack.

Actions

Light Hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) bludgeoning damage. 

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Thrown Light Hammer. RangedWeapon Attack:  -2 to hit, range 20/60 ft., 1 target. Hit: 1 (1d4 - 2) bludgeoning damage.

 

Description

Unfortunate Dwarfs who fell into darkness.

Monster Tags: undead

pacezachary2

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