Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Still as Stone: Zombie dwarfs can hide as boulders before adventures enter the room or cave. They can launch 1 surprise attack with advantage. players must make a perception check with DC of 15 to prevent surprize attack.
Light Hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) bludgeoning damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Thrown Light Hammer. RangedWeapon Attack: -2 to hit, range 20/60 ft., 1 target. Hit: 1 (1d4 - 2) bludgeoning damage.
Description
Unfortunate Dwarfs who fell into darkness.
Comments