Large Construct, Any Alignment
Armor Class 17 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +4, CON +6, WIS +4, CHA +5
Skills Perception +7, Persuasion +5, Stealth +4
Damage Immunities Fire
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 17
Languages Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses a ray of scorching heat as a breath weapon.

Scorching Breath. The dragon shoots a ray of scorching heat in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.  Any flammable object caught within the ray catches on fire and takes 1d8 fire damage per round until it is destroyed or extinguished.  

Lair and Lair Actions

 

Greg_Duncan

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