Huge Beast, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft., fly 60 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
16 (+3)
WIS
13 (+1)
CHA
20 (+5)
Senses Darkvision 60 ft., Passive Perception 11
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack. The manticore makes four attacks: one with its bite, two with its claws, and one with its tail spike or all four with its tail spikes.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail Spike. Ranged Weapon Attack: +9 to hit, range 100/200 ft., one target. Hit: 14 (2d6 + 7) piercing damage.

Reactions

Hatred for Magic. Once per combat, if a spellcaster within 100 feet of the Violet Manticore begins to cast a spell with a noticeable verbal or somatic component, then the Violet Manticore can make one tail spike attack as a reaction. The spellcaster must succeed on a Constitution saving throw, or the spell will fail.

Description

A manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its long tail ends in a cluster of deadly spikes that can impale prey at impressive range. The violet variety is know to lurk within shadows, waiting to ambush their chief prey: spellcasters. 

Habitat: ArcticCoastalGrasslandHillMountain

CAutrey

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