Devil's sight. Magical darkness doesn't impede the Adralolth's darkvision
Many Eyes. The Adralolth has vision in all directions and advantage on all sight based Perception checks
Nimble. The adralolth can take the Disengage or Hide actions as a bonus action on their turn
Multiattack. The Adralolth makes three attacks with its blades
Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 creature. Hit: 16 (3d8 + 3) [Piercing] damage.
Eyes of the Abyss. The Adralolth shoots three rays out of eyes to targets it can see within 90ft. An Abyssal ray from the center eye and two blinding rays from their other eyes. Each ray targets a different creature
Abyssal Ray. A ray of silvery magic shoots out from the center eye of the adralolth. The targeted creature has to make a constitution saving throw (DC 14). On a failed save, they take 3d10 Psychic damage.
Blinding Ray. A bright yellow ray shoots out of one of the many eyes of the Adralolth. The targeted creature must make a Constitution saving throw (DC 14). On a failed save they are blinded until their next turn.
Description
The demonic abominations known as the adralolth are feared across the realms for their ruthlessness. Onyx growths cover their forearms and speckle the skin of their body. Blades are affixed to the growths on their arms, turning their body into a weapon. These bladed arms, their innate ocular abilities, and their talent for stealth, combined with their disregard for life have given them the reputation of cold-blooded killers. Adralolths will prey on creatures seperated from their group or pack and will almost always attack under the cover of darkness. Often catching their targets by surprise, the writhing mass of eyed tentacles has been confused by multiple creatures by the unfortunate souls who have encountered an adrololth.
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