Medium Undead, Lawful Evil
Armor Class 18 Natural Armour
Hit Points 260 (16d8 + 180)
Speed 40 ft., climb 30 ft.
STR
16 (+3)
DEX
20 (+5)
CON
16 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +10, WIS +7, CHA +6
Skills Acrobatics +5, Intimidation +5, Perception +5
Damage Immunities Necrotic
Condition Immunities Blinded, Frightened
Senses Blindsight, Tremorsense, Passive Perception 16
Languages Common
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Fighting Spirit (3/Day). As a bonus action, the samurai can gain advantage on all attack rolls it makes until the end of its turn.

Indomitable (2/Short Rest). The samurai rerolls a failed saving throw.

Necrotic Aura. Anyone within 30ft of the samurai at the start of their turn takes 1d10 necrotic damage.

Combat Agility. Moves quickly between enemies (100ft movement) when facing more than 1 enemy

 

 

Actions

Master Swordsman. Gets 1 attack per magical katana wielded.

Magical Long Sword (Katana) Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: (1d8+ 10) [Slashing] damage + 2d6 [Elemental] damage. 

 

Reactions

Parry. The samurai zombie adds 8 to its AC against one melee attack that would hit it. To do so, the samurai must see the attacker and be wielding a melee weapon.

Legendary Actions

Legendary Actions can only be used when reduced below half health. 3/day

Perfect Parry (1 reaction). After any physical attack hits and damage is rolled absorb the damage into a blade and return it to the attacker.

Two Handed Attack (1 Action). Double the damage of the attack.

Description

Bandages covering most of its face, no eyes, no nose, wears samurai gi and a scarf partially covering part of its mouth. White hair in a topknot.

Monster Tags: undeadhumanoid

Habitat: ForestUnderdark

Davros96

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