Amphibious. The hydra can breathe both air and water.
Seed-pod Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the hydra takes 20 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, each of its heads that died since the end of its last turn explodes into a cloud of feathery white seeds, unless the hydra has taken fire damage since its last turn. Each creature within 10 feet of the head must succeed on a DC 15 Constitution saving throw or be incapacitated by a fit of coughing until the end of the hydra's next turn.
Choose a point within 10 feet of the head for these seeds to invisibly take root. At the end of the hydra's next turn, these seeds rapidly blossom into 1d4 vegepygmies.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least one of its heads is awake.
Multiattack. The hydra makes as many bite attacks as it has heads.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) acid damage.
Description
The floralhydra is a verdant beast with a body shaped like a hog-sized plant bulb, propped up on a wriggling mess of vine-like legs. Emerging from this slimy, leafy bulb are five thick vines that writhe around like flailing pythons. At the end of each of these vines is a head shaped like a smaller bulb. When this head opens to feed, it unwraps into a pink, five-petaled maw dripping with acid and lined with small white hooks that grab its prey.
Very cool! I particularly enjoy the twist of a regrowing head to be new plant in its surroundings, rather than on the main body - it suits a plant splendidly.
One question, for how long did you intend creatures to be incapacitated by the exploding head?
Good catch! Addressed.
It being able to Breathe Water made me think of it being located in a lake/pond with tantalizing flower/s in the center surrounded by large Lily pads the pads being the heads and the flower/s as the bait
I rather enjoy this
Honestly....this is a great stat block for a Gulthias tree, or a defender of the tree. Flavor tweaks to make it spawn "twig blights" that have Vegepygmy stat blocks.
Currently running DoIP and I think at the Woodland Manse I'll try this out.
Amazing creation! Love the flair and description. Time to snuff some dandelions!!!
I love this! It's creatively flavored, a nice variant of an existing monstrosity which needed some variants, a good challenge, and it has built-in minions! I might throw this in my ToA campaign.
Remins me of Plantera from Terraria. Great statblock.
Would twig blights work instead of vegepygmies?
This is the main monster in a Halloween story I am creating. It's pretty fun for a bunch of level 3's. I started with a couple vegepyg's as well.
Love this!
Thanks, James.
i think it should have earth breath or it can shoot poisonous thorns or something
Awesome monster. We used my child's Bulbasaur to represent.
Missed opportunity to call it a Hydrangea tbh. This looks so cool, I'm def going to add this to my campaign!