Large Plant, Unaligned
Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
5 (-3)
Skills Perception +6
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3

Amphibious. The hydra can breathe both air and water.

Seed-pod Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the hydra takes 20 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.

At the end of its turn, each of its heads that died since the end of its last turn explodes into a cloud of feathery white seeds, unless the hydra has taken fire damage since its last turn. Each creature within 10 feet of the head must succeed on a DC 15 Constitution saving throw or be incapacitated by a fit of coughing until the end of the hydra's next turn. 

Choose a point within 10 feet of the head for these seeds to invisibly take root. At the end of the hydra's next turn, these seeds rapidly blossom into 1d4 vegepygmies.  

Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the hydra sleeps, at least one of its heads is awake.

Actions

Multiattack. The hydra makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) acid damage. 

Description

The floralhydra is a verdant beast with a body shaped like a hog-sized plant bulb, propped up on a wriggling mess of vine-like legs. Emerging from this slimy, leafy bulb are five thick vines that writhe around like flailing pythons. At the end of each of these vines is a head shaped like a smaller bulb. When this head opens to feed, it unwraps into a pink, five-petaled maw dripping with acid and lined with small white hooks that grab its prey.

Environment: ForestSwamp

JamesHaeck

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