Air Form. The spirit can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Avoidance. If the spirit is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Airy Nature. The spirit's elemental subtype is air.
Superior Invisibility. As a bonus action, the spirit can magically turn invisible until its concentration ends (as if concentrating on a spell).
Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: If the target is Medium or smaller, it must make a DC 13 Strength saving throw. On a failed save, the spirit chooses to either knock the target prone and deal it 7 (2d6) bludgeoning damage or push it 10 feet away.
Blow. The spirit touches one object weighing less than 10 lbs that isn’t being worn or carried by another creature. The object flies in a straight line up to 30 feet in a direction the spirit chooses before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a DC 13 Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 9 (2d8) bludgeoning damage.
Description
Often mistaken for sylphs, the elemental spirits of air known as blowing spirits live to hurl, toss, and scatter things. They relish any chance to "lose" an item. They are dismayed by large collections of similar objects and feel a constant urge to disrupt such groups, whether that means blowing away piles of dust or scattering the potions, ammunition, and other items of an adventuring group at camp.
These spirits have the ability to become as invisible as air itself, allowing them to abscond with the items they steal nearly undetected. Because of this, they are often mistaken for errant gusts of wind until they are spotted carrying a seemingly-floating object away.
When they aren't scattering objects, blowing spirits race each other through the sky on lofty winds. They enjoy games of speed and agility, often chasing each other through the forests or grasslands.
Elemental Spirits
Smaller than the usual elemental, these spirits can be found not only wandering the Elemental Planes that they spawn from, but also the Feywild, Shadowfell, and Material Planes. While they are plentiful in their native planes, any encounter with these spirits outside of the Elemental Planes is rare and often cherished.
Not Quite Genie. Elemental spirits are usually born when the soul of a sentient living creature melds with the primordial matter of an elemental plane and fails to manifest as a genie. The soul loses all characteristics in this magical rebirth. Since such manifestations are very rare, some say that there are as many as a thousand elemental spirits born for every genie that manifests. Spirits can even be born outside the Elemental Planes in places that resemble those planes, where a genie would never be able to manifest. They may appear in quarries, rivers, campfires, etc.
Capricious and Playful. Elemental spirits adore fun and whimsy. Since they don't need to eat or rest, they spend nearly all their time playing with each other when they aren't hiding from the world around them. These spirits flit from activity to activity, rarely staying still, and they are fascinated by anything they haven't seen before. They often make off with objects from humanoid settlements to entertain themselves. Many an adventuring group have awoken from a rest to find their campsite soaked in water, filled with recently dug holes, on fire, or scattered to the winds by these mischievous spirits.
Unreliable Servants. While they are much easier to summon than normal elementals and especially genies, these spirits are notoriously difficult to control. Their ability to hide and infiltrate small spaces makes them potentially excellent servants for many mages, but these benefits must be balanced against the certainty that some orders will be misunderstood or even willfully ignored. Still, making friends with these spirits can be worthwhile. They are difficult to understand and so they can be a challenge to please, but they form very strong bonds and always remember their friends.
Elemental Nature. Elemental spirits don't require air, food, drink, or sleep.
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