Medium Humanoid (Human), Neutral Good
Armor Class 16 (natural armor)
Hit Points 94 (12d8 + 40)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
20 (+5)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws WIS +5, CHA +3
Skills History +8, Religion +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 12
Languages Common plus any four others
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. Cain has advantage on saving throws against spells and other magical effects.

Reflective Body.  Any time Cain is targeted by the magic missile, a line spell, or a spell that requires a ranged attack roll, roll a d6.  On a 1 to 5, Cain is unaffected by the spell.  On a 6, Cain is unaffected, and the effect is reflected back at the caster as if Cain had cast the spell, making the caster the target.

Blighted Form.  Any non-magical plant that comes within a 30 foot radius sphere centered on Cain begins to wither.  If the plant remains in the sphere for 2 rounds it dies.  A plant creature that enters the sphere on a turn or starts its turn there must make a DC 15 Constitution saving throw or take 11 (2d10) necrotic damage.

 

 

Actions

Multiattack. Cain makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage.

Reactions

Reflect Weapon Damage.  When Cain is hit with a melee or ranged weapon attack from a non-magical weapon, Cain can reduce the damage to itself to 0 and inflict the original damage back onto the attacker.

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2020 3:06:54 AM
40
1
1.0
Coming Soon
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