Magic Resistance. Cain has advantage on saving throws against spells and other magical effects.
Reflective Body. Any time Cain is targeted by the magic missile, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, Cain is unaffected by the spell. On a 6, Cain is unaffected, and the effect is reflected back at the caster as if Cain had cast the spell, making the caster the target.
Blighted Form. Any non-magical plant that comes within a 30 foot radius sphere centered on Cain begins to wither. If the plant remains in the sphere for 2 rounds it dies. A plant creature that enters the sphere on a turn or starts its turn there must make a DC 15 Constitution saving throw or take 11 (2d10) necrotic damage.
Multiattack. Cain makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage.
Reflect Weapon Damage. When Cain is hit with a melee or ranged weapon attack from a non-magical weapon, Cain can reduce the damage to itself to 0 and inflict the original damage back onto the attacker.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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8/3/2020 3:06:54 AM
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40
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1
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1.0
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Coming Soon
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