Large Undead, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 137 (16d10 + 49)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
10 (+0)
WIS
9 (-1)
CHA
11 (+0)
Saving Throws DEX +4, CON +7, WIS +2, CHA +3
Skills Deception +5, Perception +7, Stealth +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 15
Languages Common, Draconic but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The dragon zombie can breathe air and water.

Undead Fortitude. If damage reduces the dragon zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dragon zombie drops to 1 hit point instead.

Actions

Multiattack. The dragon zombie makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Poison Breath (Recharge 5–6). The dragon zombie exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

Description

The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.

Habitat: Forest

Krush

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