Medium Humanoid (Orc), Neutral Evil
Armor Class 15 hide armor, shield
Hit Points 15 (2d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Athletics +4, Intimidation +1
Senses Darkvision 80 ft., Passive Perception 10
Languages Goblin, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Ambusher. In the first round of combat, the orc gets advantage on attack rolls against any creature surprised.

Actions

Pike. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 6 (1d10 + 2) piercing damage. 

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., # target. Hit: 5 (1d8 + 1) piercing damage.

Description

Orc tribes are fiercely competitive, and when they meet it is likely that they will fight unless a strong leader with sufficient force behind him or her is on hand to control the orcs. Known tribes include the Vile Rune, Bloody Head, Death Moon, Broken Bone, Evil Eye, and Dripping Blade.

Being bullies, the stronger will always intimidate and dominate the weaker. Orcs vary in coloration from brown to a bluish green. They have bristly brown or black hair covering their bodies, occasionally having tan spots. Their snout and ears are highlighted by their pinkness compared to the rest of the orc's flesh. Orcs carry pig-like features, particularly their snout, ears, and body hair.

Orcs typically live in subterranean environments, occupying abandoned mines, crypts, strongholds, or whatever is mildly defensible. When they live above ground, they form rude little villages with huts made of wood, surrounded by log palisade, a ditch and ramparts.

Monster Tags: Orc

Habitat: ForestGrasslandHillMountainSwampUnderdark

DevilishDM_

Comments

Posts Quoted:
Reply
Clear All Quotes