Reckless. At the start of its turn, the spawnkeeper can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Thermal Sight. The spawnkeeper is aware of all creatures within 30 feet of it, and hidden creatures within that range are not hidden to the spawnkeeper.
Extreme Mental Resistance. The spawnkeeper has advantage on saving throws against being charmed and frightened, and magic can’t paralyze it.
Multiattack. The spawnkeeper makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
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