Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Pack tactics. If the goblin is has an ally within 5ft of its target it has advantage on its attack rolls
Minion. This creature is a minion, It retains all of its features and abilities but only has 1 hit point
Acid Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage and 3 (1d6) acid damage
Acid Bomb. Ranged Weapon Attack: +6 to hit, range 30/120 ft., 5ft radius. Hit: 8 (2d6 + 4) acid damage
Self Destruct. When the goblin falls to 0 hit points it can use its reaction to detonate and acid bomb centered on itself. Creatures withing 10 ft. must make a DC 11 Dex save or take 6 (2d6) acid damage on a failed save or half as much on a success.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
I love this so much