Medium Beast, Unaligned
Armor Class 13 (Natural Armor)
Hit Points 16 (3d8 + 3)
Speed 15 ft., swim 30 ft.
STR
13 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Senses Blindsight 40 ft., Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Amphibious. The sea scorpion can breathe air and water.

Actions

Multiattack. The sea scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The sea scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.

Description

A sea scorpion is a 4-foot long ancient form of aquatic arachnid that lives in warm shallow water, in both seas and lakes.  They were once widespread back in the time when more of the world was covered by sea.  They are now all but extinct, thriving only in a few remote locations. 

Like modern terrestrial scorpions, they had grasping claws and a venomous stinger-tipped tail.  Formidable predators, sea scorpions feed on any aquatic creature smaller than themselves, though they have also been known to scavenge.

Monster Tags: Misc Creature

Habitat: Desert

Sam_Hain

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