Medium Aberration, Lawful Evil
Armor Class 16 brestplate, helmet
Hit Points 71 (13d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
15 (+2)
INT
17 (+3)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws CON +5, INT +6, WIS +6, CHA +6
Skills History +7, Intimidation +4, Investigation +3
Damage Vulnerabilities Force, Lightning, Necrotic, Radiant
Damage Resistances All
Senses Darkvision 150 ft., can see through magical darkness, Passive Perception 15
Languages Common, Deep Speech, Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Luck has nothing to do with it. Zurg has advantage on saving throws for non-magical effects.

Spellcasting. Zurg is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +5 to hit with spell attacks). Zurg has following wizard spells prepared:
Cantrips (at will): mage hand, fire bolt
1st level (4 slots): magic missile, burning hands

Frightful Appearance. Any creature of good or neutral alignment that can see Zurg must make a DC 13 Charisma saving throw or be frightened. Said creature can repeat the saving throw, ending the effect on a success. A creature who has succeeded the save throw is immune to this ability for 24 hours.

Actions

Mage Hand Choke (requires concentration). Melee Weapon Attack: +5 to hit, reach 20 ft., 1 target. Hit: 7 (2d6 + 1) bludgeoning damage. The target must make a DC 14 Strength saving throw or be grappled and take an additional 2 (1d4) damage each round until either Zurg makes another attack, or a successful save throw is made. The grappled creature can repeat the saving throw, ending the attack on a success. Attacking Zurg breaks his concentration, ending the effect.

Zurg Blaster. Ranged Weapon Attack: +4 to hit, range 100/600 ft., 1 target. Hit: 8 (2d6 + 2) force damage.

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Description

From the shoulders down, Zurg looks like a mind flayer (though don't let him hear you say that!) However, his head almost makes him look like a construct, albeit a very demented looking one. He is definitely not from this world...

Possible weaknesses: Short circuit via water or lightning damage over 1

Monster Tags: constructHumanaberration

Habitat: ForestGrasslandHillMountainUnderdarkUrban

tjmax314

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