Armor Class
20
(Natural Armor)
Hit Points
160
(10d12 + 30)
Speed
40 ft.
STR
22
(+6)
DEX
12
(+1)
CON
18
(+4)
INT
10
(+0)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +10, CON +8
Skills
Athletics +10
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Dwarvish, Elvish
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Warforged Tactics. The Warforge Juggernaut has advantage on attack rolls against creatures if at least one of the Warforged allies is within 5 feet of the creature and the ally isn't incapacitated.
Charge(1/round). If the Warforge Juggernaut moves at least 20 feet straight towards a target and then hits it with a slam attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Multiattack. The Warforge Juggernaut makes two slam attacks.
Thunder Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 33 (3d8 + 6) bludgeoning damage and (3d8) thunder damage.
Comments