Large Construct, Unaligned
Armor Class 20 (Natural Armor)
Hit Points 160 (10d12 + 30)
Speed 40 ft.
STR
22 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +10, CON +8
Skills Athletics +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Dwarvish, Elvish
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Warforged Tactics. The Warforge Juggernaut has advantage on attack rolls against creatures if at least one of the Warforged allies is within 5 feet of the creature and the ally isn't incapacitated.      

Charge(1/round). If the Warforge Juggernaut moves at least 20 feet straight towards a target and then hits it with a slam attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away and knocked prone.   

Actions

Multiattack. The Warforge Juggernaut makes two slam attacks.

Thunder Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 33 (3d8 + 6) bludgeoning damage and (3d8) thunder damage.

 

Habitat: Urban

Damakos69

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