Armor Class
15
(leather armor, shield)
Hit Points
7
(2d6)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Undead Nature. A Zombie Goblin doesn’t require air, food, drink or sleep.
Undead Fortitude. If damage reduces the Zombie Goblin to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Zombie Goblin drops to 1 hit point instead.
Actions
Slam. Melee weapon attack: +3 to hit, reach 5ft., one target. Hit: (1d6 + 1) bludgeoning damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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