Large Elemental, Any Alignment
Armor Class 15
Hit Points 114 (12d12 + 4)
Speed
STR
16 (+3)
DEX
20 (+5)
CON
10 (+0)
INT
8 (-1)
WIS
14 (+2)
CHA
1 (-5)
Senses Passive Perception 10
Languages Aquan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Acid walk. Any creature that comes into contact with it takes 2d10 acid damage.

Acid trim. Any wall that it touches melts.

 

Actions

Acid spear. Melee Weapon Attack: +7 to hit, reach 5 ft., 5 target. Hit: 7 (2d6 + 4) [acid] damage. 

Acid blast. RangedWeapon Attack: +8 to hit, range 30/120 ft., 10 target. Hit: 5 (4d6 + 2) [acid] damage.

Description

The skull face is a product of the acid.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Tri_the_True

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