Medium unknown, Any Evil Alignment
Armor Class 10 Natural armor
Hit Points 26 (10d4 + 3)
Speed 100 ft., It teleports
STR
10 (+0)
DEX
20 (+5)
CON
10 (+0)
INT
20 (+5)
WIS
20 (+5)
CHA
1 (-5)
Senses Passive Perception 10
Languages Deep Speech, Telepathy, Zemnian
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Action Name. glitch

Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 0) force damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

magic (Costs 1 Actions).  It uses a random artificer spell

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

it is made when machines that artificers make a machine that doesn't work 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertHillUnderdarkUrban

inkkat99

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