Magical Immunity. The Slasher has a magical shell that makes it immune to force damage, and has a 50 percent change of reverberating back at the caster.
Burrowing Sneak Attack. Once per 2-3 rounds the Slasher can make a burrowing sneak attack, giving them surprise and giving them and extra 2 damage dice on their attack.
Multiattack. Slashers make
Pounding Slash Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 20 (5d6 + 5) slashing damage.
Blinding Flash. Reach 50 ft. radius, everyone in a 50 ft. radius must succeed on a DC 17 Constitution saving throw or become blinded for two rounds, while blinded the Slasher makes an opportunity attack on you for half damage.
Grappling Strike. Melee Weapon Attack: +8 to hit, range 30 ft., 1 target. Hit: 11 (2d6 +5), the target must succeed on a DC 17 Strength saving throw or become restrained.
Charging Bash. Melee Weapon Attack: +8 to hit, range 30 ft., 1 target. Hit: 18 (3d8 + 5) bludgeoning damage, plus 9 (1d6 +5) piercing damage.
Description
A large silver blue beetle with a glowing amber light coming from its abdomen, this creature is armed with large blade like arms, horns for ramming, and pincers for grabbing.
Previous Versions
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7/31/2020 9:34:40 PM
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9/6/2020 10:24:31 PM
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Coming Soon
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