Tiny Humanoid (Goblinoid), Chaotic Evil
Armor Class 18 Spiked Armour
Hit Points 70 (6d6)
Speed 40 ft.
STR
25 (+7)
DEX
17 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +10, DEX +6, CON +7
Skills Athletics +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Restrained
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

 Monster Hunter. Acorn Smasher has advantage against large beasts and compel two beast to right at the same time. 

Spiker Armor. enemies that attack him using their physical body i.e. claws, fists, bites will receive 1d4 piercing when they hit. 

Actions

Multiattack. The goblin makes three attacks with his punch.

Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (3d8 + 5) piercing damage.

 

Reactions

Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Slamhamcram

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