Spellcasting. The adept’s spellcasting ability is Wisdom (spell save DC 12, +3 to hit with spell attacks). The adept knows the following spells:
At will: thaumaturgy, guidance
As Rituals only: ceremony, gentle repose
Roll a d20. The Adept knows additional rituals according to the result:
1-11: No additional spells
12-16: augury
17-19: augury, divination
20: augury, divination, commune
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Holy water (1/day). Ranged weapon attack: +1 to hit, reach 20 ft., one target. Hit: 7 (2d6) radiant damage if the target is a fiend or undead.
Description
According to the PH: Ordinary priests are not imbued with divine magic. Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods’ will through prayer and sacrifice, not by magic and strength of arms. In some cities, priesthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
Both the Priest and Acolyte NPC stat blocks represent a rarity: a character with levels in the Cleric class. What do you do for a non-Cleric Priest NPC? A priest with no magic at all is ineffectual and counterintuitive in a magical world.
One option is the Adept (“Adept” in this usage is an-out-of-game term). The Adept is able to perform the most common priestly duties: the adept uses Thaumaturgy to be heard when conducting services; Ceremony to perform sacred rites; gentle repose when interring the dead.
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